CCT300+Lab2


 * Lab 2**

The literary or rhetorical definition of genre is meant to classify or categorize particular works based on their form, content, technique, or other defining characteristics. A digital genre extends upon this concept by attributing for the effects of user interactions. Traditional media, such as novels, television, movies, and music were fairly simple to categorize into different genres because the users did not have any influence on the works being delivered. Things like novels, tv shows, and songs, do not allow for any type of user input. Therefore, the work can easily be completed and categorized before it is distributed, and there is not much the user can do upon receiving it, that will affect the genre of the work.

Digital works are often interactive, and as a result, digital genres are a little more complicated to determine. Digital genres can include either extant subgenres or novel subgenres. Extant subgenres are based on genres that already exist in traditional media, while novel subgenres are genres that have surfaced solely as a result of digital mediums. For example, digital works such as computer games can sometimes fall under extant subgenres like action, adventure, sci-fi, horror etc. but they can also fall under novel subgenres like first person shooter, platform, real time strategy, role playing etc. The novel subgenres are new genres only made possible due to the interactive nature of computer games.

As described in the //Obama uses iPhone to win support// article, users were able to receive and communicate all sorts of information regarding Obama’s campaign through the use of a simple iPhone application. The interactive nature of the digital application gave people the opportunity to easily become involved in the campaign that they supported. This is revolutionary for politics because the majority of voters will go from being passive absorbers of information via newspapers and television to becoming active promoters via digital media.

Kyle Martin Manoza